|its all d'ni to me
||[Mar. 25th, 2004|03:34 am]
8 or so bees in my bonnet
finished 'to d'ni' after another couple of marathon tea and tab fuelled sessions. did not disappoint. visuals and music are gorgeous ,no surprise there then, especially the water effects which are truely stunning. the writing is excellent, you can see they've been reading a lot of old testament and greek tragedy and have been genuinely upset by the failure of urulive.
'there were some who came here thinking they could build the tree
but only a dead tree is built.
life cannot be assembled from remains.'
now for the gripes. one of the problems is too hard, almost random in it's solution. i like a game to be challenging but not utterly frustrating. i guess maybe the aim was to keep you wandering which is nice if you're not an obessive game player like me.
gameplay is ok but you can see it's been thrown together in a bit of a hurry after urulive's demise.
i think they could have made more of the d'ni language in problem solving. also, some minigames ,a la zelda, would have eased the frustration when the going got too tough. heek or gemedet for instance or a timed marker hunt.
all in all though another fascinating addition to the myst world. and it's free and you can't argue with that.